AI Insights · Timothy · April 2022
Top 5 iOS Sandbox Games in the US: Q1 2022 Performance
In Q1 2022, top sandbox games like Roblox, Rec Room, and Minecraft showed varied performance trends in downloads, revenue, and active users. Detailed data insights from Sensor Tower.
During the first quarter of 2022, the top sandbox games on the iOS platform in the United States exhibited diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at the performance of the top 5 sandbox games according to Sensor Tower data.
Roblox from Roblox Corporation saw notable fluctuations in its weekly revenue, starting at approximately $11.8M at the end of December and declining to around $6.9M in early January. The revenue then stabilized, hovering around $6.1M to $6.9M for the rest of the quarter. Weekly downloads decreased from 551K in late December to about 315K by the end of March. Active users started at 10.5M and experienced a slight decrease, ending the quarter at approximately 9.7M.
Rec Room: Play with Friends by Rec Room Inc showed a gradual decline in weekly downloads, starting at 250K and dropping to 113K by the end of March. Revenue remained relatively steady, with slight increases mid-quarter, peaking at around $65K in late February. Active users also saw a downward trend from 392K to 266K.
Minecraft from Mojang maintained a consistent weekly revenue, starting at approximately $1.8M and gradually decreasing to around $1M by the end of March. Downloads showed a downward trend from 100K in late December to about 43K in March. Active users fluctuated but generally declined from 8M to around 6.7M.
MultiCraft — Build and Mine! by MultiCraft Studio had a stable download rate, starting at 34K and ending the quarter at approximately 26K. The active user base remained consistent, starting at 155K and decreasing slightly to 132K by the end of March.
Block Craft 3D: Building Games from Wildlife Studios experienced a decrease in downloads, starting at 28K and ending at 18K by the end of March. Revenue saw minor fluctuations, peaking at around $20K in late January and stabilizing around $13K to $15K for the rest of the quarter. Active users showed a steady decline from 227K to 182K.
These insights provide a comprehensive overview of the performance of the top sandbox games on iOS in the United States during Q1 2022. For more detailed analysis and data, visit Sensor Tower.